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SR_LHT14.QLE
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1997-09-04
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8KB
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222 lines
// QOOLE
// Brushes: 11
// Entities: 2
// Objects: 15
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) cop2_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) cop2_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) cop2_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) cop2_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) cop2_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) cop2_3 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 27 0 ) ( 403 322 0 ) ( 0 -131 474 ) cop2_2 0 0 0 1.00 1.00
( -22 0 0 ) ( -169 478 0 ) ( 113 0 481 ) cop2_2 0 0 0 1.00 1.00
( 0 -22 0 ) ( 0 109 483 ) ( 500 -22 0 ) cop2_2 0 0 0 1.00 1.00
( 22 0 0 ) ( -113 0 481 ) ( 169 478 0 ) cop2_2 0 0 0 1.00 1.00
( 0 27 0 ) ( 403 -269 0 ) ( 0 -131 474 ) cop2_2 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) cop2_2 0 0 0 1.00 1.00
} // Brush 10
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_flame_small_yellow"
"origin" "0 0 0"
"light" "300"
} // Entity 1
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 7, 13, 14
Entity: 0
} // Object 0
{ // Object 1 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 2, 3, 4, 5, 6
} // Object 1
{ // Object 2 : Cube
Position: (4.000000, -0.000002, -7.500000)
Orientation (rad): (-1.570796, 0.959930, 0.000000)
Scale: (0.031250, 0.031250, 0.749999)
Brush: 0
} // Object 2
{ // Object 3 : Cube
Position: (-4.000000, 0.000000, -7.500000)
Orientation (rad): (1.570796, 0.959930, -3.141593)
Scale: (0.031250, 0.031250, 0.749999)
Brush: 1
} // Object 3
{ // Object 4 : Cube
Position: (8.000001, -0.000001, -0.500001)
Orientation (rad): (-1.570796, -0.349070, 0.000000)
Scale: (0.031250, 0.031250, 0.750000)
Brush: 2
} // Object 4
{ // Object 5 : Cube
Position: (-7.999999, 0.000002, 0.500001)
Orientation (rad): (-1.570796, 0.349070, 0.000000)
Scale: (0.031250, 0.031250, 0.750000)
Brush: 3
} // Object 5
{ // Object 6 : Cube
Position: (0.000002, 0.000002, 6.500000)
Orientation (rad): (1.570796, 1.570796, -3.141593)
Scale: (0.031250, 0.031250, 0.750000)
Brush: 4
} // Object 6
{ // Object 7 :
Position: (0.000000, 0.000000, 0.999977)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 8, 9, 10, 11, 12
} // Object 7
{ // Object 8 : Cube
Position: (-0.000001, 3.999882, -7.500022)
Orientation (rad): (3.141593, 0.959947, 0.000000)
Scale: (0.031250, 0.031249, 0.750001)
Brush: 5
} // Object 8
{ // Object 9 : Cube
Position: (-0.000001, -4.000117, -7.500021)
Orientation (rad): (0.000000, 0.959928, 3.141593)
Scale: (0.031250, 0.031250, 0.750001)
Brush: 6
} // Object 9
{ // Object 10 : Cube
Position: (-0.000001, 7.999882, -0.500022)
Orientation (rad): (3.141593, -0.349079, 0.000000)
Scale: (0.031250, 0.031250, 0.750001)
Brush: 7
} // Object 10
{ // Object 11 : Cube
Position: (0.000000, -8.000116, 0.499979)
Orientation (rad): (3.141593, 0.349070, 0.000000)
Scale: (0.031250, 0.031250, 0.750000)
Brush: 8
} // Object 11
{ // Object 12 : Cube
Position: (0.000000, -0.000117, 6.499979)
Orientation (rad): (1.570796, 1.570796, -1.570796)
Scale: (0.031250, 0.031250, 0.750000)
Brush: 9
} // Object 12
{ // Object 13 :
Position: (0.000000, 0.000000, 38.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
} // Object 13
{ // Object 14 : Tri Prism (5 sided)
Position: (0.000000, 0.000000, 25.000000)
Orientation (rad): (0.000000, 0.000000, 3.141593)
Scale: (0.166667, 0.172414, 0.062500)
Brush: 10
} // Object 14